Difference between revisions of "Next version"

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3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE::
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== Development RoadMap ==
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3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:
  
 
'''Items marked in BOLD indicate in-progress or finished'''!
 
'''Items marked in BOLD indicate in-progress or finished'''!

Revision as of 19:33, 29 April 2016

Development RoadMap

3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:

Items marked in BOLD indicate in-progress or finished!

2.0x codebase

The following features have been completed with 2.0.4 Final (end of the 2.0 branch):

  • Completed Interpolation (heights, projectiles, etc) FINISHED
  • MD5 support completed (skins, animation). FINISHED
  • DDF addition for weapons (Z_Aspect) FINISHED
  • MD2, MD3, MDL, and MD5 models support normal and specular maps. FINISHED

2.1 codebase

Beginning with 2.1.0, 3DGE will get a massive rewrite:

  • OpenGL 2x rewrite (if extensions are detected, otherwise the engine will fall back to old 1.1 compliance). IN PROGRESS
  • Complete port to SDL2 IN PROGRESS
  • BSP traversal refactored, instead of visiting every subsector, it will only visit the ones in view and ignore the rest. IN PROGRESS
  • Total Zone memory manager rewrite (more speed improvements). FINISHED
  • Splitscreen mode fully functional
  • TCP/IP Networking
  • Heavily revamped Dynamic Lighting and Shadowing code (true directional light and true dynamic shadows)
  • Sky subsystem rewritten from Quake 3 for Q3 BSPs, normal sky code will remain for DOOM maps.
  • OPL integration for music; replaces fudged SYSTEM music player under Windows. FINISHED
  • SPLINE library replaces all camera code and new script files for them will be added.
  • Environment maps for surfaces (like Half-Life)
  • True Slopes using vertex height calculation
  • Polyobject support.
  • Inventory System
  • Better RTS functions (some adapted from FraggleScript)
  • FraggleScript support (limited*)
  • ROQ library for cinematics, and render-to-texture (skins, textures) IN PROGRESS
  • Quake 3 BSP Support (loading, rendering)