Difference between revisions of "Next version"

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* PolyObjects (available in the latest devbuilds, more types will be supported in the future)
 
* PolyObjects (available in the latest devbuilds, more types will be supported in the future)
 
* Normal/Spec/Brightmap support on textures
 
* Normal/Spec/Brightmap support on textures
* Camera-Man Script: COAL-based script which allows the engine to utilize spline-based cameras for in-engine cutscene and complete camera control
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* Rise of the Triad support (ROTT_*)
 
* Dynamic Planar Shadow System for Dynamic Lights (Models only)
 
* Dynamic Planar Shadow System for Dynamic Lights (Models only)
* Half-Life MDL and MS3D Model Format Support
 
 
* Quake 3: Arena-style shader-based sky system
 
* Quake 3: Arena-style shader-based sky system
 
* Better BOOM Compatibility
 
* Better BOOM Compatibility
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* TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
 
* TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
 
* SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
 
* SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
* CameraMAN.CAMDAT: new Scripting language that allows full control over scripted cameras, linked through the console and COAL.
 
 
* New Input system, for split-screen controls
 
* New Input system, for split-screen controls
* CINEMATICS.DDF: new DDF type for Cinematics in the ROQ/AVI formats
 
 
* Wolfenstein 3D support (WLF_*)
 
* Wolfenstein 3D support (WLF_*)
  
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* DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
 
* DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
* Rise of the Triad support (ROTT_*)
+
* IWAD Selection Dialogue Box (like ZDoom)
 
* Blake Stone support (BLK_*)
 
* Blake Stone support (BLK_*)
 
* Strife IWAD
 
* Strife IWAD
 
* Completed Heretic support, including an Inventory system
 
* Completed Heretic support, including an Inventory system
 
* True Networking, for internet play
 
* True Networking, for internet play

Latest revision as of 09:12, 19 September 2018

Development RoadMap

The features listed as In-Progress are features tied into the engine currently, which need to be finished up.

In-Progress

  • PolyObjects (available in the latest devbuilds, more types will be supported in the future)
  • Normal/Spec/Brightmap support on textures
  • Rise of the Triad support (ROTT_*)
  • Dynamic Planar Shadow System for Dynamic Lights (Models only)
  • Quake 3: Arena-style shader-based sky system
  • Better BOOM Compatibility
  • Decals on all surfaces
  • TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
  • SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
  • New Input system, for split-screen controls
  • Wolfenstein 3D support (WLF_*)

FUTURE

Future features are features that are not yet tied into the engine, but support will be coming soon for them.

  • DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
  • IWAD Selection Dialogue Box (like ZDoom)
  • Blake Stone support (BLK_*)
  • Strife IWAD
  • Completed Heretic support, including an Inventory system
  • True Networking, for internet play