Difference between revisions of "Next version"
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*: Splitscreen mode fully functional | *: Splitscreen mode fully functional | ||
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+ | *: MD2, MD3, MDL, and MD5 models support normal and specular maps. | ||
=2.1 codebase= | =2.1 codebase= | ||
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*: OpenGL 2x rewrite (if extensions are detected, otherwise the engine will fall back to old 1.1 compliance). '''IN PROGRESS''' | *: OpenGL 2x rewrite (if extensions are detected, otherwise the engine will fall back to old 1.1 compliance). '''IN PROGRESS''' | ||
*: Total Zone memory manager rewrite (more speed improvements). '''FINISHED''' | *: Total Zone memory manager rewrite (more speed improvements). '''FINISHED''' | ||
− | + | *: Textures will support normal, bump, and specular maps. '''IN PROGRESS''' | |
− | *: Textures will support normal, bump, and specular maps. ''' | ||
*: Heavily revamped Dynamic Lighting and Shadowing code (true directional light and true dynamic shadows) | *: Heavily revamped Dynamic Lighting and Shadowing code (true directional light and true dynamic shadows) | ||
*: Sky subsystem rewritten from Quake 3 for Q3 BSPs, normal sky code will remain for DOOM maps. | *: Sky subsystem rewritten from Quake 3 for Q3 BSPs, normal sky code will remain for DOOM maps. |
Revision as of 01:47, 29 April 2016
3DGE has tons of new features that are works-in-progress. Some of them have been listen elsewhere as completed or not: this is the definitive sheet.
Items marked in BOLD indicate in-progress or finished!
2.0x codebase
The following features will be completed before or at the end of the 2.0x lifecycle:
- Completed Interpolation (heights, projectiles, etc)
- MD5 support completed (skins, animation). FINISHED
- DDF addition for weapons (Z_Aspect) (FINISHED), support for partial reloading
- Splitscreen mode fully functional
- MD2, MD3, MDL, and MD5 models support normal and specular maps.
2.1 codebase
Beginning with 2.1.0, 3DGE will get a massive rewrite:
- OpenGL 2x rewrite (if extensions are detected, otherwise the engine will fall back to old 1.1 compliance). IN PROGRESS
- Total Zone memory manager rewrite (more speed improvements). FINISHED
- Textures will support normal, bump, and specular maps. IN PROGRESS
- Heavily revamped Dynamic Lighting and Shadowing code (true directional light and true dynamic shadows)
- Sky subsystem rewritten from Quake 3 for Q3 BSPs, normal sky code will remain for DOOM maps.
- OPL integration for music; replaces fudged SYSTEM music player under Windows. FINISHED
- SPLINE library replaces all camera code and new script files for them will be added.
- Environment maps for surfaces (like Half-Life)
- True Slopes using vertex height calculation
- Polyobject support.
- Inventory System
- Better RTS functions (some adapted from FraggleScript)
- FraggleScript support (limited*)
- ROQ library for cinematics, and render-to-texture (skins, textures) IN PROGRESS
- Quake 3 BSP Support (loading, rendering)