Difference between revisions of "Next version"
From 3DGE Wiki
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*SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc. | *SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc. | ||
*DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc) | *DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc) | ||
+ | *UDMF Map Support: 3DGE currently has full support for UDMF maps, 3DGE Builder update coming soon. | ||
+ | *CameraMAN.CAMDAT: new Scripting language that allows full control over scripted cameras, linked through the console and COAL. | ||
+ | *GLSL dynamic compiled shaders: while 3DGE currently has support for GLSL, a future update will allow dynamic compilation of GLSL fragment and vertex shaders without being hardcoded into the engine itself. | ||
*True Networking, for internet play | *True Networking, for internet play | ||
+ | *New Input system, for split-screen controls | ||
*Completed Heretic support, including an Inventory system | *Completed Heretic support, including an Inventory system | ||
− | *PolyObject support, for extra map enhancements and Hexen support | + | *PolyObject support, for extra map enhancements and Hexen support (this has been added in limited form through the Devbuilds) |
*Strife IWAD support | *Strife IWAD support | ||
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*CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format | *CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format |
Revision as of 12:55, 10 May 2017
Development RoadMap
3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:
- TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
- SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
- DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
- UDMF Map Support: 3DGE currently has full support for UDMF maps, 3DGE Builder update coming soon.
- CameraMAN.CAMDAT: new Scripting language that allows full control over scripted cameras, linked through the console and COAL.
- GLSL dynamic compiled shaders: while 3DGE currently has support for GLSL, a future update will allow dynamic compilation of GLSL fragment and vertex shaders without being hardcoded into the engine itself.
- True Networking, for internet play
- New Input system, for split-screen controls
- Completed Heretic support, including an Inventory system
- PolyObject support, for extra map enhancements and Hexen support (this has been added in limited form through the Devbuilds)
- Strife IWAD support
- CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format