Difference between revisions of "Next version"

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m (completely wiped the old RoadMap, now that the team has agreed on what is coming viably in the next few months.)
 
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== Development RoadMap ==
 
== Development RoadMap ==
  
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The features listed as In-Progress are features tied into the engine currently, which need to be finished up.
  
3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:
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== In-Progress ==
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* PolyObjects (available in the latest devbuilds, more types will be supported in the future)
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* Normal/Spec/Brightmap support on textures
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* Rise of the Triad support (ROTT_*)
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* Dynamic Planar Shadow System for Dynamic Lights (Models only)
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* Quake 3: Arena-style shader-based sky system
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* Better BOOM Compatibility
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* Decals on all surfaces
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* TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
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* SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
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* New Input system, for split-screen controls
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* Wolfenstein 3D support (WLF_*)
  
*TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
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== FUTURE ==
*SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
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Future features are features that are not yet tied into the engine, but support will be coming soon for them.
*DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
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*True Networking, for internet play
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* DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
*Completed Heretic support, including an Inventory system
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* IWAD Selection Dialogue Box (like ZDoom)
*PolyObject support, for extra map enhancements and Hexen support
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* Blake Stone support (BLK_*)
*Strife IWAD support
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* Strife IWAD
*New Scripting Language to control cameras in the game world for cutscenes
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* Completed Heretic support, including an Inventory system
*CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format
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* True Networking, for internet play

Latest revision as of 09:12, 19 September 2018

Development RoadMap

The features listed as In-Progress are features tied into the engine currently, which need to be finished up.

In-Progress

  • PolyObjects (available in the latest devbuilds, more types will be supported in the future)
  • Normal/Spec/Brightmap support on textures
  • Rise of the Triad support (ROTT_*)
  • Dynamic Planar Shadow System for Dynamic Lights (Models only)
  • Quake 3: Arena-style shader-based sky system
  • Better BOOM Compatibility
  • Decals on all surfaces
  • TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
  • SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
  • New Input system, for split-screen controls
  • Wolfenstein 3D support (WLF_*)

FUTURE

Future features are features that are not yet tied into the engine, but support will be coming soon for them.

  • DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
  • IWAD Selection Dialogue Box (like ZDoom)
  • Blake Stone support (BLK_*)
  • Strife IWAD
  • Completed Heretic support, including an Inventory system
  • True Networking, for internet play