Difference between revisions of "Next version"

From 3DGE Wiki
Jump to: navigation, search
(Next Version)
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
3DGE has many things that will be available, either in the Next Version or versions that could come after. This is a list of the things that are in-progress and will be available when appropriate.
+
== Development RoadMap ==
  
=2.0x codebase=
+
The features listed as In-Progress are features tied into the engine currently, which need to be finished up.  
The following features will be completed before or at the end of the 2.0x lifecycle:
 
  
*: Completed Interpolation (heights, projectiles, etc)
+
== In-Progress ==
*: MD5 support completed (skins, animation).
+
* PolyObjects (available in the latest devbuilds, more types will be supported in the future)
*: DDF addition for weapons (Z_Aspect), support for partial reloading
+
* Normal/Spec/Brightmap support on textures
*: Splitscreen mode fully functional
+
* Rise of the Triad support (ROTT_*)
 +
* Dynamic Planar Shadow System for Dynamic Lights (Models only)
 +
* Quake 3: Arena-style shader-based sky system
 +
* Better BOOM Compatibility
 +
* Decals on all surfaces
 +
* TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
 +
* SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
 +
* New Input system, for split-screen controls
 +
* Wolfenstein 3D support (WLF_*)
  
=2.1 codebase=
+
== FUTURE ==
 +
Future features are features that are not yet tied into the engine, but support will be coming soon for them.
  
Beginning with 2.1.0, 3DGE will get a massive rewrite:
+
* DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
 
+
* IWAD Selection Dialogue Box (like ZDoom)
*: Transition to OpenGL 2.0 (if extensions are detected, otherwise the engine will fall back to 1.1 compliancy - can also be forced).
+
* Blake Stone support (BLK_*)
*: Total Zone memory manager rewrite (more speed improvements).
+
* Strife IWAD
*: MD2, MD3, MDL, and MD5 models will support normal, bump, bright, and specular maps.
+
* Completed Heretic support, including an Inventory system
*: Textures will support normal, bump, and specular maps.
+
* True Networking, for internet play
*: Heavily revamped Dynamic Lighting and Shadowing code (true directional light and true dynamic shadows)
 
*: Sky subsystem rewritten from Quake 3, normal sky code will remain for DOOM maps.
 
*: OPL support for music, fixed SYSTEM music player under Windows
 
*: SPLINE library replaces all camera code and new script files for them will be added.
 
*: Environment maps for surfaces (like Half-Life)
 
*: True Slopes using vertex height calculation
 
*: Polyobjects will be supported.
 
*: Inventory System
 
*: Better RTS functions (some adapted from FraggleScript)
 
*: FraggleScript support (limited*)
 
*: ROQ library for cinematics, and render-to-texture (skins, textures)
 

Latest revision as of 09:12, 19 September 2018

Development RoadMap

The features listed as In-Progress are features tied into the engine currently, which need to be finished up.

In-Progress

  • PolyObjects (available in the latest devbuilds, more types will be supported in the future)
  • Normal/Spec/Brightmap support on textures
  • Rise of the Triad support (ROTT_*)
  • Dynamic Planar Shadow System for Dynamic Lights (Models only)
  • Quake 3: Arena-style shader-based sky system
  • Better BOOM Compatibility
  • Decals on all surfaces
  • TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
  • SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
  • New Input system, for split-screen controls
  • Wolfenstein 3D support (WLF_*)

FUTURE

Future features are features that are not yet tied into the engine, but support will be coming soon for them.

  • DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
  • IWAD Selection Dialogue Box (like ZDoom)
  • Blake Stone support (BLK_*)
  • Strife IWAD
  • Completed Heretic support, including an Inventory system
  • True Networking, for internet play