Difference between revisions of "Next version"

From 3DGE Wiki
Jump to: navigation, search
m (completely wiped the old RoadMap, now that the team has agreed on what is coming viably in the next few months.)
Line 11: Line 11:
 
*PolyObject support, for extra map enhancements and Hexen support
 
*PolyObject support, for extra map enhancements and Hexen support
 
*Strife IWAD support
 
*Strife IWAD support
*New Scripting Language to control cameras in the game world for cutscenes
+
*Camera-Man: New Scripting Language to control cameras in the game world for cutscenes, linked through COAL.
 
*CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format
 
*CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format

Revision as of 09:08, 2 May 2017

Development RoadMap

3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:

  • TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
  • SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
  • DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
  • True Networking, for internet play
  • Completed Heretic support, including an Inventory system
  • PolyObject support, for extra map enhancements and Hexen support
  • Strife IWAD support
  • Camera-Man: New Scripting Language to control cameras in the game world for cutscenes, linked through COAL.
  • CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format