Difference between revisions of "Next version"
From 3DGE Wiki
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3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE: | 3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE: | ||
− | + | *TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time. | |
− | + | *SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc. | |
− | + | *DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc) | |
− | + | *True Networking, for internet play | |
− | + | *Completed Heretic support, including an Inventory system | |
− | *: | + | *PolyObject support, for extra map enhancements and Hexen support |
− | + | *Strife IWAD support | |
− | * | + | *New Scripting Language to control cameras in the game world for cutscenes |
− | + | *CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format | |
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Revision as of 22:09, 20 August 2016
Development RoadMap
3DGE has tons of new features that are works-in-progress. This is our Roadmap for the features that we are planning for future versions of 3DGE:
- TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
- SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
- DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
- True Networking, for internet play
- Completed Heretic support, including an Inventory system
- PolyObject support, for extra map enhancements and Hexen support
- Strife IWAD support
- New Scripting Language to control cameras in the game world for cutscenes
- CINEMATICS.DDF: new DDF type for Cinematics in the ROQ format