Difference between revisions of "DOSDoom"
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==Notes== | ==Notes== | ||
− | The term "source port" originates from the DOSDoom release 0.2. | + | The term "source port" originates from the DOSDoom release 0.2. |
+ | |||
+ | There is a campaign at [http://www.doomworld.com/vb/source-ports/70442-salvaging-historic-dosdoom-versions/ Doomworld] to retrieve the "lost" versions of DOSDoom, as only 3 versions (with 2 having their source released) exist. | ||
== External links == | == External links == | ||
* {{AtomicGamer|id=1935|title=DOSDoom 0.653}} | * {{AtomicGamer|id=1935|title=DOSDoom 0.653}} | ||
* {{AtomicGamer|id=1850|title=DOSDoom 0.653 source code}} | * {{AtomicGamer|id=1850|title=DOSDoom 0.653 source code}} | ||
+ | * {{AtomicGamer|id=15072|title=DOSDoom 0.47 DOS version}} | ||
* {{AtomicGamer|id=1844|title=DOSDoom 0.61 DOS version}} | * {{AtomicGamer|id=1844|title=DOSDoom 0.61 DOS version}} | ||
* {{AtomicGamer|id=1843|title=DOSDoom 0.61 Linux version}} | * {{AtomicGamer|id=1843|title=DOSDoom 0.61 Linux version}} |
Revision as of 21:26, 8 October 2014
DOSDoom | |
Codebase | Linux Doom 1.10 |
---|---|
Developer(s) | Chi Hoang, DOSDoom Team |
Development status | Discontinued |
Written in | C |
Target Platform | DOS |
License | Doom Source License, GPL |
- Contrary to popular belief, DOSDoom was the first port to feature 3D Floors, a staple that many other ports would soon follow.
- Chi Hoang released the initial version of DOSDoom on December 23, 1997, soon after the Doom source code came out. According to Hoang, "it took me 4-5 hours to port". Hoang left the port with 0.63.
- The final version of DOSDoom, 0.653, was released on April 10, 1999.
Later DOSDoom versions added various new features including free look, translucency, jumping and DDF scripting.
Notes
The term "source port" originates from the DOSDoom release 0.2.
There is a campaign at Doomworld to retrieve the "lost" versions of DOSDoom, as only 3 versions (with 2 having their source released) exist.