|Codebase||Linux Doom 1.10|
|Developer(s)||Chi Hoang, DOSDoom Team|
|License||Doom Source License, GPL|
DOSDoom is the first source port of Doom, as well as the first DOS port of Doom after the release of the Doom source code. The initial versions were developed by Chi Hoang and the later ones by the DOSDoom Team. The port became the basis for a number of other source ports, including Boom, Doom Legacy and directly continued as EDGE. It pioneered many features that other source ports would come to adopt. 3DGE comes all the way back from DOSDoom, and is considered the purest descendant of the port. Because of this, its history, development, and team members are heavily documented here.
- Contrary to popular belief, DOSDoom was the first port to feature 3D Floors, a staple that many other ports would soon follow.
- Chi Hoang released the initial version of DOSDoom on December 23, 1997, soon after the Doom source code came out. According to Hoang, "it took me 4-5 hours to port". Hoang left the port with 0.63.
- The final version of DOSDoom, 0.653, was released on April 10, 1999.
- Hi-Colour Mode
- Higher Resolutions (up to 1280x1024, compared to 320x200 in the original)
- 3 Levels of Translucency
- 180-degree turn
- user-definable gravity
- Controls Configurable in the Game
- 8-Player Support
- New gameplay options
- Radius Scripting for existing and new levels
- Music support for MP3, MOD and loads more
- CD Audio
- Overlap Map Function
- Rotate Map Function
The term "source port" originates from the DOSDoom release 0.2.
There is a campaign at Doomworld to retrieve the "lost" versions of DOSDoom, as only 3 versions (with 2 having their source released) exist.