Difference between revisions of "DOSDoom"
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}}'''DOSDoom''' is the first [[source port]] of Doom, as well as the first [[Wikipedia:MS-DOS|DOS]] port of Doom after the release of the [[Doom source code]]. The initial versions were developed by [[Chi Hoang]] and the later ones by the [[DOSDoom Team]]. The port became the basis for a number of other source ports, including [[Boom]], [[Doom Legacy]] and directly continued as [[EDGE]]. It pioneered many features that other source ports would come to adopt. [[3DGE]] comes all the way back from DOSDoom, and is considered the [[purest descendant]] of the port. Because of this, its history, development, and team members are heavily documented here. | }}'''DOSDoom''' is the first [[source port]] of Doom, as well as the first [[Wikipedia:MS-DOS|DOS]] port of Doom after the release of the [[Doom source code]]. The initial versions were developed by [[Chi Hoang]] and the later ones by the [[DOSDoom Team]]. The port became the basis for a number of other source ports, including [[Boom]], [[Doom Legacy]] and directly continued as [[EDGE]]. It pioneered many features that other source ports would come to adopt. [[3DGE]] comes all the way back from DOSDoom, and is considered the [[purest descendant]] of the port. Because of this, its history, development, and team members are heavily documented here. | ||
− | Chi Hoang released the initial version of DOSDoom on December 23, 1997, soon after the Doom source code came out. According to Hoang, "it took me 4-5 hours to port". The final version of DOSDoom, 0.653, was released on April 10, 1999. | + | * Contrary to popular belief, DOSDoom was the first port to feature [[3D Floors]], a staple that many other ports [http://home.comcast.net/~mrrocket/doomlegacy/w3c_test3/concept.htm would soon follow]. |
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+ | * Chi Hoang released the initial version of DOSDoom on December 23, 1997, soon after the Doom source code came out. According to Hoang, "it took me 4-5 hours to port". Hoang left the port with 0.63. | ||
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+ | * The final version of DOSDoom, 0.653, was released on April 10, 1999. | ||
Later DOSDoom versions added various [[:Category:New features|new features]] including [[free look]], [[translucency]], [[jump]]ing and [[Doom Definition File|DDF scripting]]. | Later DOSDoom versions added various [[:Category:New features|new features]] including [[free look]], [[translucency]], [[jump]]ing and [[Doom Definition File|DDF scripting]]. |
Revision as of 16:18, 8 October 2014
DOSDoom | |
Codebase | Linux Doom 1.10 |
---|---|
Developer(s) | Chi Hoang, DOSDoom Team |
Development status | Discontinued |
Written in | C |
Target Platform | DOS |
License | Doom Source License, GPL |
- Contrary to popular belief, DOSDoom was the first port to feature 3D Floors, a staple that many other ports would soon follow.
- Chi Hoang released the initial version of DOSDoom on December 23, 1997, soon after the Doom source code came out. According to Hoang, "it took me 4-5 hours to port". Hoang left the port with 0.63.
- The final version of DOSDoom, 0.653, was released on April 10, 1999.
Later DOSDoom versions added various new features including free look, translucency, jumping and DDF scripting.
Notes
The term "source port" originates from the DOSDoom release 0.2.Template:Fact