Difference between revisions of "Archive format"

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(Created page with "3DGE can read content from the following archive formats: * WAD: Doom's native format; it is sequential and does not offer compression * GRP: Build's native fo...")
 
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* RFF: [[Blood]]'s native format
 
* RFF: [[Blood]]'s native format
 
* [[PAK]]: Quake's native format (this is used for the [[edge2.pak]] startup archive.
 
* [[PAK]]: Quake's native format (this is used for the [[edge2.pak]] startup archive.
* [[ZIP]]/PK3: Contrarily to most implementations, 3DGE fully implements the ZIP standard and is able to open zipped archives that many utilities do not
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* [[ZIP]]/[[PK3]]: Contrarily to most implementations, 3DGE fully implements the ZIP standard and is able to open zipped archives that many utilities do not
 
* 7z/PK7: One of the best all-around compressed archive format
 
* 7z/PK7: One of the best all-around compressed archive format
 
* Directory: Technically not an archive format, nevertheless 3DGE is able to load the entire content of a directory
 
* Directory: Technically not an archive format, nevertheless 3DGE is able to load the entire content of a directory

Revision as of 17:13, 14 January 2017

3DGE can read content from the following archive formats:

  • WAD: Doom's native format; it is sequential and does not offer compression
  • GRP: Build's native format
  • SIN: SiN's native format, based on Quake's QPAK format.
  • HOG/MVL: Descent's various formats
  • RFF: Blood's native format
  • PAK: Quake's native format (this is used for the edge2.pak startup archive.
  • ZIP/PK3: Contrarily to most implementations, 3DGE fully implements the ZIP standard and is able to open zipped archives that many utilities do not
  • 7z/PK7: One of the best all-around compressed archive format
  • Directory: Technically not an archive format, nevertheless 3DGE is able to load the entire content of a directory
  • Single file: Also technically not an archive format, nevertheless a single lump can be loaded
  • Embedded wad: a .wad file contained within a non-wad archive will be recursively loaded

3DGE, as of 2.1.0-Test3, uses PhysicsFS for most of its file abstraction; the port was previously completely based on EDGE author Andrew Apted's OBLIGE's archive implementation, which is still seen in the EPI utility code.

See also