Difference between revisions of "3DGE Builder"
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== Downloads == | == Downloads == | ||
− | [https://sourceforge.net/projects/edge2/files/3DGE%20Builder | + | [https://sourceforge.net/projects/edge2/files/3DGE%20Builder/ 3DGE Builder on Sourceforge] |
Latest revision as of 23:52, 16 February 2017
Introduction
3DGE Builder is a modified version of Pascal Van Heiden's Doom Builder that is tailored specifically for 3DGE and Boom-compatible projects. This version features numerous changes to support 3DGE's level format as well as removal of all zDoom-based idioms and features. The only other capability it has out-of-box is the ability to create/edit Vanilla or BOOM maps, since 3DGE supports both.
The project itself is based upon MaxEd's fork, called [GZDoom Builder].
Setup and Configuration
In order to begin mapping, 3DGE Builder must be able to find and read the game IWAD. After launching the editor, go to Tools --> Game Configuration and under the resource tab, add an IWAD (either DOOM, DOOMII, or HERETIC)