Difference between revisions of "3DGE"

From 3DGE Wiki
Jump to: navigation, search
m (clean out previous '3DGE' article and link directly to 'EDGE')
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{InfoboxSourcePort
+
#REDIRECT [[EDGE]]
|title = 3DGE, Hyper3DGE, Dream3DGE
 
|developer = [[Corbin. A]], [[Josh Pearson]], [[ Damir Srpčič]], [[Antoine Henry]]
 
|nondeveloper = [[Chris Mullen (CeeJay)]], [[Gameblabla]], [[Alex Nesemann]], [[Joseph Fenton]]
 
|baseparent = [[EDGE]]
 
|logo = [[File:3DGE Logos.png]]
 
|programming language = [[Wikipedia:C++|C++]], [[Wikipedia:Lua_(programming_language)|Lua]], ASM
 
|status = Active
 
|platform = Windows, KallistiOS, Cross-Platform
 
|license = {{GPL||2+}}
 
|website = [http://edge2.sf.net/ http://edge2.sf.net/]}}'''3DGE''', also called '''Hyper3DGE''', is the successor to [[EDGE]]. Originally created to power the ''Hypertension'' TC, its goal was changed to a full-fledged successor to EDGE after [[Andrew Apted]] discontinued the parent port. The first version, numbered 1.35d, was released on 2011-04-11. The latest version is {{:{{PAGENAME}}/Version}}, released on {{:{{PAGENAME}}/Date}}. The first version of '''Dream3DGE''', numbered 1.29dc, was released on 2013-09-18, and is playable on the {{wp|Dreamcast|Sega Dreamcast}}. The port comes with Windows and UbuntuAMD64 binaries, though the user can build Linux, Macintosh, and Dreamcast versions from source. 3DGE was actually continued from 1.32 rather than 1.35, and the codebases were merged shortly after, as well as switching back to GLBSP rather than TinyBSP that EDGE 1.32 contained.
 
 
 
As well as adding new features, the team also incorporated fixes to a few bugs left behind from EDGE. The name is a play on EDGE - the "3" is to symbolize the third line of continuation from EDGE and [[DOSDoom]]. The port is hardware-accelerated only, and also implements support for KallistiGL (PowerVR).
 
 
 
A few notable mods in development are [http://www.doomworld.com/vb/wads-mods/53125-a-more-violent-approach-abrasion-test-get-it/ Abrasion] by Kronos (utilizing the MD3 code), [http://www.doomworld.com/vb/wads-mods/66125-doom-forever-final-update/ Doom Forever] by Chris Mullen (CeeJay), and a [http://www.doomworld.com/vb/wads-mods/64491-qdoom-2-progress-screens/ sequel] to the [[Marc A. Pullen (Fanatic)]] mod QDOOM. [http://facebook.com/slavefps/ SLaVE] and  [https://www.facebook.com/pages/Isotope-TDGMods/232903863419077/ Hypertension: Harmony of Darkness] are two commercial products using this engine, both being developed by Isotope Softworks and published by [http://www.goatstorepublishing.com/ Goat Store Publishing].
 
 
 
'''Dream3DGE''' is a [[Sega]] Dreamcast-only port of EDGE 1.29, and has high compatibility with pre-1.31 mods, as it cannot currently run anything created with EDGE 1.31 or above. It must be built with [http://gamedev.allusion.net/softprj/kos/ KallistOS]. It contains most, if not all, functionality from the parent port. This branch (and EDGE 1.29, on which it was based) was abandoned officially and rewritten and integrated back into 3DGE with version 1.37. The Dreamcast code utilities KallistiGL instead of OpenGL for important rendering functions concerning the SH2 CPU.
 
 
 
== Features (2.0.2) ==
 
* All EDGE 1.35 features
 
* Rendering interpolation
 
* Several important bugs squashed
 
* Heretic/Chex IWAD support
 
* [http://3dfxdev.net/edgewiki/index.php/MD5 MD5 Model Support]
 
* MD3/MD5/MDL model support
 
* 2 player [[splitscreen]] [[co-op]] or [[deathmatch]] (local only)
 
* [http://wiki.multimedia.cx/index.php?title=RoQ RoQ] video support for cinematics
 
* Runs on the [[Wikipedia:Dreamcast|Sega Dreamcast]] console, based on a [https://sourceforge.net/projects/edge2/files/3DGE%20SOURCE/DreamEDGE/ modified EDGE 1.29].
 
* Post-processing effects
 
* [[DDF]] enhancements and additions
 
 
 
 
 
== In-Progress (2.1+)==
 
* OpenGL 2.0 renderer upgrade with support for normal, specular, and bump maps on all surfaces.
 
* New Dynamic Light and Shadows system
 
* New scripting language [[SPLINE]], which allows the engine to utilize spline-based cameras for everything
 
* Quake 3: Arena-style shader-based sky system
 
* Fragglescript support
 
* Decals
 
* Simple Shadows for sprites (separate from the model-based shadows)
 
* Additional 3D model support (MS3D, DMD, IQM, PSA/PSK)
 
 
 
[http://www.youtube.com/watch?v=PpzvWcz7uDY Heretic support is being written] and is in beta as of 1.36E, using a similarly named definition file called HDF (Heretic Definition File). The HDF definitions in whole were provided by CeeJay.
 
 
 
== External links ==
 
*[http://sourceforge.net/projects/edge2/ Official 3DGE project site]
 
*[http://sourceforge.net/projects/edge2/files/3DGE%20SOURCE/ 3DGE source release packages], hosted by {{wp|SourceForge}}
 
*{{3dgewiki|Main Page|Documentation}}
 
{{s-start}}
 
{{s-port}}
 
{{s-bef|before=[[EDGE]]}}
 
{{s-ttl|title=3DGE}}
 
{{s-end}}
 
[[Category:Source ports]]
 
[[Category:Boom compatible]]
 
[[Category:Doom ports]]
 
[[Category:OpenGL ports]]
 

Latest revision as of 09:59, 12 February 2020

Redirect to: