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		<id>https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=ZIP</id>
		<title>ZIP - Revision history</title>
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		<updated>2026-06-06T12:00:18Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=ZIP&amp;diff=570&amp;oldid=prev</id>
		<title>Corbin: created, based on ZDoom's Wiki Article &quot;ZIP&quot;</title>
		<link rel="alternate" type="text/html" href="https://3dfxdev.net/edgewiki/index.php?title=ZIP&amp;diff=570&amp;oldid=prev"/>
				<updated>2017-01-15T00:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;created, based on ZDoom&amp;#039;s Wiki Article &amp;quot;ZIP&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The '''ZIP''' file format is a standard container format developed by {{wp|PKWARE,_Inc|PKWARE}} and allowing a large number of compression methods. This is an open and widely used standard; however it is very seldom implemented fully.&lt;br /&gt;
&lt;br /&gt;
The standard defines the following compression methods (bolded methods are supported by 3DGE):&lt;br /&gt;
  '''0 - The file is stored (no compression)'''&lt;br /&gt;
  '''1 - The file is Shrunk'''&lt;br /&gt;
  2 - The file is Reduced with compression factor 1&lt;br /&gt;
  3 - The file is Reduced with compression factor 2&lt;br /&gt;
  4 - The file is Reduced with compression factor 3&lt;br /&gt;
  5 - The file is Reduced with compression factor 4&lt;br /&gt;
  '''6 - The file is Imploded'''&lt;br /&gt;
  '''8 - The file is Deflated'''&lt;br /&gt;
  9 - Enhanced Deflating using Deflate64(tm)&lt;br /&gt;
 10 - PKWARE Data Compression Library Imploding (old IBM TERSE)&lt;br /&gt;
 '''12 - File is compressed using BZIP2 algorithm'''&lt;br /&gt;
 '''14 - LZMA (EFS)'''&lt;br /&gt;
 18 - File is compressed using IBM TERSE (new)&lt;br /&gt;
 19 - IBM LZ77 z Architecture (PFS)&lt;br /&gt;
 97 - WavPack compressed data&lt;br /&gt;
 98 - PPMd version I, Rev 1 '''(as of {{latest}}, only PPMd version H is supported (.7z/.pk7, not .zip/.pk3))'''&lt;br /&gt;
Each file in a ZIP archive can be compressed with a different method. In practice, ZIP implementation is generally limited to only formats 0 (stored) and 8 (deflated).&lt;br /&gt;
&lt;br /&gt;
[[3DGE]] and [[zipdir]] both support methods 0 (stored), 1 (shrunk), 6 (imploded), 8 (deflated), 12 (bzipped 2) and 14 (LZMA, also used by the 7z format). As of 2009, when {{forum|t=22004|support for Shrunk and Implode was added}}, all the zip files on the [[Idgames archive]] can be opened successfully by 3DGE (unsupported methods are not used).&lt;br /&gt;
&lt;br /&gt;
The implementation in 3DGE is supported via the use of Physics_FS, by Ryan C. Gordon.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Using ZIPs as WAD replacement]]&lt;br /&gt;
* [[Namespaces]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|ZIP_(file_format)|ZIP}} at [[Wikipedia]]&lt;br /&gt;
* [http://www.pkware.com/documents/casestudies/APPNOTE.TXT Official specifications]&lt;br /&gt;
[[Category:Archive formats]]&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

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