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		<id>https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=WHEN_APPEAR</id>
		<title>WHEN APPEAR - Revision history</title>
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		<updated>2026-06-06T16:28:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=WHEN_APPEAR&amp;diff=319&amp;oldid=prev</id>
		<title>Corbin: Created page with &quot;'''Usage:'''&lt;br /&gt; WHEN_APPEAR &amp;lt;appear flags&amp;gt;  '''Description:'''&lt;br /&gt; Controls when triggers exist on your map, based on skill level and game mode. It's '''not''' requ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://3dfxdev.net/edgewiki/index.php?title=WHEN_APPEAR&amp;diff=319&amp;oldid=prev"/>
				<updated>2015-06-08T23:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Usage:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; WHEN_APPEAR &amp;lt;appear flags&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; Controls when triggers exist on your map, based on skill level and game mode. It&amp;#039;s &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; requ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Usage:'''&amp;lt;br /&amp;gt; WHEN_APPEAR &amp;amp;lt;appear flags&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&amp;lt;br /&amp;gt; Controls when triggers exist on your map, based on skill level and game mode. It's '''not''' required if you want the trigger to exist on every skill and net mode, since that is the default setting for scripts.&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt; The &amp;amp;lt;appear flags&amp;amp;gt; is a bunch of numbers and/or keywords, which must be separated by the colon (':') character. These values can be:&lt;br /&gt;
&lt;br /&gt;
* the '''skill levels''' which this script will be run on. These are numbers in the range 1 to 5, and there can be multiple skill levels present.&lt;br /&gt;
E.g. &amp;lt;code class=&amp;quot;rts&amp;quot;&amp;gt;WHEN_APPEAR 1:2:3:4:5&amp;lt;/code&amp;gt;&lt;br /&gt;
* the '''net mode''' of the current game. Valid values are:&lt;br /&gt;
** &amp;quot;sp&amp;quot; for Single-Player,&lt;br /&gt;
** &amp;quot;coop&amp;quot; for Co-operative,&lt;br /&gt;
** &amp;quot;dm&amp;quot; for Death-Match.&lt;br /&gt;
E.g. &amp;lt;code class=&amp;quot;rts&amp;quot;&amp;gt;WHEN_APPEAR sp:coop:dm&amp;lt;/code&amp;gt;&lt;br /&gt;
* you can '''negate''' the flags by adding the '!' character to the beginning.&lt;br /&gt;
E.g. &amp;lt;code class=&amp;quot;rts&amp;quot;&amp;gt;WHEN_APPEAR !4:5&amp;lt;code&amp;gt; &amp;lt;/code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&amp;lt;br /&amp;gt; This script will only appear and run if we are playing a single player game on skill 1.&lt;br /&gt;
 RADIUS_TRIGGER 0 0 -1&lt;br /&gt;
   WHEN_APPEAR 1:sp&lt;br /&gt;
 &lt;br /&gt;
   TIP &amp;quot;You're using a low skill setting!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 END_RADIUS_TRIGGER&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

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