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		<id>https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=RECT_TRIGGER</id>
		<title>RECT TRIGGER - Revision history</title>
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		<updated>2026-06-06T16:28:46Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=RECT_TRIGGER&amp;diff=308&amp;oldid=prev</id>
		<title>Corbin: Created page with &quot;&lt;div class=&quot;content&quot;&gt;  === RECT_TRIGGER ===  '''Usage:'''&lt;br /&gt; RECT_TRIGGER &amp;lt;X1&amp;gt; &amp;lt;Y1&amp;gt; &amp;lt;X2&amp;gt; &amp;lt;Y2&amp;gt; [Low Z] [High Z]  '''Description:'''&lt;br /&gt; This define...&quot;</title>
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				<updated>2015-06-08T23:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;content&amp;quot;&amp;gt;  === RECT_TRIGGER ===  &amp;#039;&amp;#039;&amp;#039;Usage:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; RECT_TRIGGER &amp;lt;X1&amp;gt; &amp;lt;Y1&amp;gt; &amp;lt;X2&amp;gt; &amp;lt;Y2&amp;gt; [Low Z] [High Z]  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; This define...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RECT_TRIGGER ===&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&amp;lt;br /&amp;gt; RECT_TRIGGER &amp;amp;lt;X1&amp;amp;gt; &amp;amp;lt;Y1&amp;amp;gt; &amp;amp;lt;X2&amp;amp;gt; &amp;amp;lt;Y2&amp;amp;gt; [Low Z] [High Z]&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&amp;lt;br /&amp;gt; This defines a rectangular radius trigger instead of the normal square one. This is most useful to place a thin trigger area in front of a door, or some place you need a wide but narrow trigger area (since normal radius triggers are square, one that you need to cover a wide area covers a lot of unnecessary space).&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt; &amp;amp;lt;X1&amp;amp;gt; &amp;amp;lt;Y1&amp;amp;gt; define the lower left corner of the rectangle.&amp;lt;br /&amp;gt; &amp;amp;lt;X2&amp;amp;gt; &amp;amp;lt;Y2&amp;amp;gt; define the upper right corner of the rectangle.&lt;br /&gt;
&lt;br /&gt;
It's best to use your map editor to determine the exact points for the X and Y values you want (most map editors show the grid location in real time).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #f2e0ce; border: 2px solid #bfb1a3; padding: 0.6em; margin-top: 0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
The optional [low Z] and [high Z] values are to create a &amp;quot;3D&amp;quot; trigger: one that can be walked over or under without being triggered. The [low Z] must be a value below [high Z] (you cannot invert the low and high Z values). If you use Low Z then high Z is also required.&lt;br /&gt;
&lt;br /&gt;
NOTE: close a RECT_TRIGGER with 'END_RADIUS_TRIGGER', just like a normal radius trigger.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&amp;lt;br /&amp;gt; Press the USE button somewhere within the starting room of DOOM2 MAP01 (the room with the two pillars and the V-shaped stairs). Pressing USE in other locations should do nothing (remember to reload the map, this script will only run once).&lt;br /&gt;
 START_MAP map01&lt;br /&gt;
   RECT_TRIGGER 1280 3200  1920 3648&lt;br /&gt;
     TAGGED_USE&lt;br /&gt;
     TIP &amp;quot;You pressed use!&amp;quot;&lt;br /&gt;
   END_RADIUS_TRIGGER&lt;br /&gt;
 END_MAP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

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