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		<id>https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=PK3</id>
		<title>PK3 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=PK3"/>
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		<updated>2026-06-06T10:10:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=PK3&amp;diff=705&amp;oldid=prev</id>
		<title>Corbin at 18:16, 27 December 2017</title>
		<link rel="alternate" type="text/html" href="https://3dfxdev.net/edgewiki/index.php?title=PK3&amp;diff=705&amp;oldid=prev"/>
				<updated>2017-12-27T18:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:16, 27 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the ZIP format imitates a filesystem with a tree hierarchy, the differences between the various implementations of &amp;quot;PK3&amp;quot; files reside mostly in the folder structure to which a PK3 mod should conform.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the ZIP format imitates a filesystem with a tree hierarchy, the differences between the various implementations of &amp;quot;PK3&amp;quot; files reside mostly in the folder structure to which a PK3 mod should conform.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doomsday]] and [[Risen3D]] use a model detailed {{dengwiki|PK3|here|linkonly=1}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Doomsday]] and [[Risen3D]] use a model detailed {{dengwiki|PK3|here|linkonly=1}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Eternity Engine|Eternity]] uses a model mostly compatible with ZDoom's, detailed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{eterwiki|ZIP|&lt;/del&gt;here&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|linkonly=1}}&lt;/del&gt;. A .pke extension is recommended for Eternity-specific modifications.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Eternity Engine|Eternity]] uses a model mostly compatible with ZDoom's, detailed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://eternity.youfailit.net/wiki/Main_Page &lt;/ins&gt;here&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;. A .pke extension is recommended for Eternity-specific modifications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[3DGE]] also uses a model mostly compatible with ZDoom's. An .EPK (Edge PaK) zip extension is recommended for 3DGE-specific modifications.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[3DGE]] also uses a model mostly compatible with ZDoom's. An .EPK (Edge PaK) zip extension is recommended for 3DGE-specific modifications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Vavoom]] has a model inspired from the approach used in the [[Quake]] series or [[Doom 3]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Vavoom]] has a model inspired from the approach used in the [[Quake]] series or [[Doom 3]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=PK3&amp;diff=703&amp;oldid=prev</id>
		<title>Corbin: Created page with &quot;'''PK3''' is an alternate extension for {{wp|ZIP (file format)|ZIP files}}. This nomenclature was introduced by {{wp|Quake III Arena}}. However, contrarily to the PAK format u...&quot;</title>
		<link rel="alternate" type="text/html" href="https://3dfxdev.net/edgewiki/index.php?title=PK3&amp;diff=703&amp;oldid=prev"/>
				<updated>2017-12-27T18:13:53Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;PK3&amp;#039;&amp;#039;&amp;#039; is an alternate extension for {{wp|ZIP (file format)|ZIP files}}. This nomenclature was introduced by {{wp|Quake III Arena}}. However, contrarily to the PAK format u...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''PK3''' is an alternate extension for {{wp|ZIP (file format)|ZIP files}}. This nomenclature was introduced by {{wp|Quake III Arena}}. However, contrarily to the PAK format used by [[Quake]] and [[Wikipedia:Quake II|Quake II]], PK3 is not its own format, but merely a naming trick to prevent the operating system from associating these files with &amp;quot;virtual folders&amp;quot; or archiving software, and to avoid leading users to believe they have to extract the content to make the game work.&lt;br /&gt;
&lt;br /&gt;
Several [[source port]]s have adopted support for using PK3 instead of, or in addition to, [[WAD]] files to distribute mods. But unlike WAD files (which have standardized marker lumps such as P_START/P_END or F_START/F_END for various lump types), there are no cross-port standards for how data should be organized when placed in a PK3 file.&lt;br /&gt;
&lt;br /&gt;
==Folder structure==&lt;br /&gt;
Since the ZIP format imitates a filesystem with a tree hierarchy, the differences between the various implementations of &amp;quot;PK3&amp;quot; files reside mostly in the folder structure to which a PK3 mod should conform.&lt;br /&gt;
* [[Doomsday]] and [[Risen3D]] use a model detailed {{dengwiki|PK3|here|linkonly=1}}.&lt;br /&gt;
* [[Eternity Engine|Eternity]] uses a model mostly compatible with ZDoom's, detailed {{eterwiki|ZIP|here|linkonly=1}}. A .pke extension is recommended for Eternity-specific modifications.&lt;br /&gt;
* [[3DGE]] also uses a model mostly compatible with ZDoom's. An .EPK (Edge PaK) zip extension is recommended for 3DGE-specific modifications.&lt;br /&gt;
* [[Vavoom]] has a model inspired from the approach used in the [[Quake]] series or [[Doom 3]].&lt;br /&gt;
* [[ZDoom]], [[GZDoom]], and [[Zandronum]] use a model detailed {{zdoomwiki|Using ZIPs as WAD replacement|here|linkonly=1}}.&lt;br /&gt;
&lt;br /&gt;
==Technical details==&lt;br /&gt;
Although the ZIP format allows for many different compression methods, only two are generally supported: store (method 0), which applies no compression at all, and {{wp|DEFLATE|deflate}} (method 8). Many utilities may simply fail to open a ZIP archive if at least one of its files was compressed with an unsupported method. See section 4.4.5 in the [http://www.pkware.com/documents/casestudies/APPNOTE.TXT official ZIP format specifications] for a full list of ZIP compression methods.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:New features]]&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

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