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		<id>https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=Namespace</id>
		<title>Namespace - Revision history</title>
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		<updated>2026-06-06T11:59:32Z</updated>
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	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=Namespace&amp;diff=585&amp;oldid=prev</id>
		<title>Corbin: Created page with &quot;3DGE organizes the lumps in several '''namespaces''' which correspond to different types of lumps. This allows to avoid conflicts if several lumps have the same name, but...&quot;</title>
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				<updated>2017-01-20T04:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/edgewiki/index.php?title=3DGE&quot; class=&quot;mw-redirect&quot; title=&quot;3DGE&quot;&gt;3DGE&lt;/a&gt; organizes the lumps in several &amp;#039;&amp;#039;&amp;#039;namespaces&amp;#039;&amp;#039;&amp;#039; which correspond to different types of lumps. This allows to avoid conflicts if several lumps have the same name, but...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[3DGE]] organizes the lumps in several '''namespaces''' which correspond to different types of lumps. This allows to avoid conflicts if several lumps have the same name, but one is, for example, a texture while the other is a sound.&lt;br /&gt;
&lt;br /&gt;
Lumps belong to a namespace or another depending on where they are in the archive. The [[archive format]] matters: in sequential archives (such as WAD files), they are delimited by marker lumps; in hierarchized archives, they are in a specific directory.&lt;br /&gt;
&lt;br /&gt;
3DGE uses the following lump namespaces:&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
! Namespace !! Markers !! Directory !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Global || Outside of markers || /root/ || Recurse root subdirectory to TopLevel&lt;br /&gt;
|-&lt;br /&gt;
| [[scripts]] || No specific markers || /scripts/ || Text files or WAD Lumps of scripts&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprite]]s || S_ or SS_ || /Sprites/ || Lumps are added to the Sprite image type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flat]]s	 || F_ or FF_ || /Flats/ || Lumps are added to the Flat image type.&lt;br /&gt;
|-&lt;br /&gt;
| Colormaps || C_ || /Colormaps/ || Optional&lt;br /&gt;
|-&lt;br /&gt;
| [[ACS]] [[Libraries]] || A_ || /ACS/ || &amp;quot;not supported yet&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Texture]]s || TX_, HI_ || /Textures/, /Hires/ || Lumps are added to the Override image type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strife]] voices || V_ || /Voices/ || Lumps are automatically assigned svox/&amp;lt;lumpname&amp;gt; as a [[SNDINFO]] logical name allowing them to be referenced directly in [[DIALOGUE]] scripts.&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Res || HI_ || /HiRes/&lt;br /&gt;
|-&lt;br /&gt;
| Sounds || No specific markers || /Sounds/&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch]]es || No specific markers || /Patches/ || Lumps are added to the Wall Patch image type. While not used by the engine, P_ or PP_ markers are often used anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Graphics || No specific markers || /Graphics/ || Lumps are added to the Misc Patch image type. The Doom alpha and beta used the L_ marker here.&lt;br /&gt;
|-&lt;br /&gt;
| Maps || No specific markers || /maps/ || Lumps are added to Levels.DDF (MAPXX, or EXMX)&lt;br /&gt;
|-&lt;br /&gt;
| Music || No specific markers || /Music/&lt;br /&gt;
|-&lt;br /&gt;
| [[skins]] || N/A || N/A || Different from [[ZDoom]]'s convention; these are to contain ONLY 3D [[model]] skins (image format must be PNG, JPG, or TGA), and also supports a subdirectory, containing &amp;quot;/normals&amp;quot;, and &amp;quot;/spec&amp;quot;, for normal and specular mapping support.&lt;br /&gt;
|-&lt;br /&gt;
| [[Voxel]]s || VX_ || /Voxels/ || ''Not yet supported''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]][[Category:Technical aspects]]&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

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