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		<title>GlBSP - Revision history</title>
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		<updated>2026-06-06T15:37:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://3dfxdev.net/edgewiki/index.php?title=GlBSP&amp;diff=348&amp;oldid=prev</id>
		<title>Corbin: Created page with &quot;glBSP is a [http://doomwiki.org/wiki/Node_builder Node builder] specially designed for OpenGL ports of the DOOM game engine.  It adheres to the GL-Nodes Specification,...&quot;</title>
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				<updated>2015-07-28T21:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;glBSP is a [http://doomwiki.org/wiki/Node_builder Node builder] specially designed for &lt;a href=&quot;/edgewiki/index.php?title=OpenGL&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;OpenGL (page does not exist)&quot;&gt;OpenGL&lt;/a&gt; ports of the DOOM game engine.  It adheres to the &lt;a href=&quot;/edgewiki/index.php?title=GL-Nodes_Specification&quot; title=&quot;GL-Nodes Specification&quot;&gt;GL-Nodes Specification&lt;/a&gt;,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;glBSP is a [http://doomwiki.org/wiki/Node_builder Node builder] specially designed for [[OpenGL]] ports of the DOOM game engine.  It adheres to the [[GL-Nodes Specification]], which means it adds some new special lumps to a WAD file that makes it easy and fast for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.&lt;br /&gt;
&lt;br /&gt;
There are many DOOM ports that understand the GL-Nodes which glBSP creates, including: [[EDGE]], the Doomsday engine ([http://dengine.net/ JDOOM]), [http://prboom.sourceforge.net/ PrBoom], [[Legacy]] 2.0, [[Vavoom]], Doom3D and ZDoomGL.&lt;br /&gt;
&lt;br /&gt;
glBSP is integrated into EDGE (and 3DGE) by the original author of both glBSP and EDGE, [[Andrew Apted]].&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

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