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		<id>https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=Conditions</id>
		<title>Conditions - Revision history</title>
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		<updated>2026-06-06T15:35:38Z</updated>
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	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=Conditions&amp;diff=324&amp;oldid=prev</id>
		<title>Corbin: Created page with &quot;=Conditions= Radius trigger scripts can be affected by different conditions, such as whether all existing monsters of a certain type are dead. Every condition must be satisfie...&quot;</title>
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				<updated>2015-06-08T23:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Conditions= Radius trigger scripts can be affected by different conditions, such as whether all existing monsters of a certain type are dead. Every condition must be satisfie...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Conditions=&lt;br /&gt;
Radius trigger scripts can be affected by different conditions, such as whether all existing monsters of a certain type are dead. Every condition must be satisfied before the script can run. The script will be stopped again if any one of the conditions becomes false. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of commands ==&lt;br /&gt;
&lt;br /&gt;
[[ON_DEATH]]&amp;lt;br /&amp;gt; Script will only run when certain things are killed.&lt;br /&gt;
&lt;br /&gt;
[[ON_HEIGHT]]&amp;lt;br /&amp;gt; Script will only run when a sectors floor or ceiling gets to a certain height.&lt;br /&gt;
&lt;br /&gt;
[[ON_CONDITION]]&amp;lt;br /&amp;gt; Script will only run when a specified condition has been met.&lt;br /&gt;
&lt;br /&gt;
[[TAGGED_USE]]&amp;lt;br /&amp;gt; Script will only run when player presses USE inside the scripts radius.&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

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