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		<title>CVARs - Revision history</title>
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		<updated>2026-06-06T16:28:12Z</updated>
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	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=CVARs&amp;diff=284&amp;oldid=prev</id>
		<title>Corbin: created CVARs</title>
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				<updated>2015-06-08T22:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;created CVARs&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The following is an ever-growing list of CVARs that the 3DGE [[Console]] supports:&lt;br /&gt;
&lt;br /&gt;
== Console commands: ==&lt;br /&gt;
&lt;br /&gt;
   args  ...              Just prints the arguments (for testing)&lt;br /&gt;
   crc   &amp;lt;lump&amp;gt;           Computes the CRC value of a wad lump&lt;br /&gt;
   dir  [&amp;lt;path&amp;gt; &amp;lt;mask&amp;gt;]   Display contents of a directory     &lt;br /&gt;
   exec  &amp;lt;filename&amp;gt;       Executes console commands from a file&lt;br /&gt;
   help                   Prints a summary of console usage&lt;br /&gt;
   map   &amp;lt;mapname&amp;gt;        Jump to a new map (like IDCLEV cheat)&lt;br /&gt;
   playsound  &amp;lt;sound&amp;gt;     Plays the sound&lt;br /&gt;
   resetvars              Reset all cvars and settings&lt;br /&gt;
   showcmds               Show all console commands&lt;br /&gt;
   showvars  [-l]         Show all console variables              &lt;br /&gt;
   showjoysticks          Show all available joysticks&lt;br /&gt;
   showfiles              Show all loaded files&lt;br /&gt;
   showlumps  &amp;lt;file-idx&amp;gt;  Show all lumps in a wad file&lt;br /&gt;
   type  &amp;lt;filename&amp;gt;       Displays the contents of a text file&lt;br /&gt;
   version                Show the 3DGE version&lt;br /&gt;
   quit                   Quit 3DGE (pops up a query message)&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;varname&amp;gt;              Show value of a console variable&lt;br /&gt;
   &amp;lt;varname&amp;gt;  &amp;lt;value&amp;gt;     Set the value of a console variable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Console variables: ==&lt;br /&gt;
&lt;br /&gt;
   language               Current language setting&lt;br /&gt;
&lt;br /&gt;
   aggression             monster aggression (EDGE feature)&lt;br /&gt;
   goobers                flatten out levels (EDGE feature)&lt;br /&gt;
 &lt;br /&gt;
   ddf_strict             Errors: be as strict as possible&lt;br /&gt;
   ddf_lax                Errors: be as forgiving as possible&lt;br /&gt;
   ddf_quiet              Disables all warning messages&lt;br /&gt;
 &lt;br /&gt;
   in_grab                Grab the mouse cursor&lt;br /&gt;
   in_keypad              Enables the numeric keypad&lt;br /&gt;
   in_stageturn           Two-stage turning (keyboard &amp;amp; joystick)&lt;br /&gt;
   in_warpmouse           Warp the cursor to get relative motion&lt;br /&gt;
 &lt;br /&gt;
   joy_dead               Joystick dead zone  (0.0 - 0.8)&lt;br /&gt;
   joy_peak               Joystick peak point (0.4 - 1.0)&lt;br /&gt;
   joy_tuning             Joystick fine tune  (0.2 - 5.0, normally 1)&lt;br /&gt;
 &lt;br /&gt;
   m_diskicon             Enables the flashing disk icon&lt;br /&gt;
   m_busywait             Smoother gameplay vs less CPU utilisation&lt;br /&gt;
 &lt;br /&gt;
   am_smoothing           Enables smoother lines on the automap&lt;br /&gt;
   r_fadepower            Powerup effects smoothly fade out&lt;br /&gt;
 &lt;br /&gt;
   r_crosshair            Crosshair to draw (1-9, 0 for none)&lt;br /&gt;
   r_crosscolor           Crosshair color (0-7)&lt;br /&gt;
   r_crosssize            Crosshair size (16 is normal)&lt;br /&gt;
   r_crossbright          Crosshair brightness (0.1 - 1.0)&lt;br /&gt;
&lt;br /&gt;
   r_nearclip             OpenGL near distance (default 4)&lt;br /&gt;
   r_farclip              OpenGL far distance  (default 64000)&lt;br /&gt;
&lt;br /&gt;
   r_lerp                 Rendering Interpolation (default is 1)&lt;br /&gt;
   r_maxfps               Set MaxFPS for Interpolation (default is 60)&lt;br /&gt;
   r_vsync                Turns Vsync on or off (default is 1)&lt;br /&gt;
 &lt;br /&gt;
   debug_fullbright       Debugging: draw everything full-bright&lt;br /&gt;
   debug_hom              Debugging: show missing textures&lt;br /&gt;
   debug_joyaxis          Debugging: print joystick axis events&lt;br /&gt;
   debug_mouse            Debugging: print mouse events&lt;br /&gt;
   debug_pos              Debugging: show player's location&lt;br /&gt;
   debug_fps              Debugging: show frames-per-second&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

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