<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=CAMERA-MAN_Manual</id>
		<title>CAMERA-MAN Manual - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://3dfxdev.net/edgewiki/index.php?action=history&amp;feed=atom&amp;title=CAMERA-MAN_Manual"/>
		<link rel="alternate" type="text/html" href="https://3dfxdev.net/edgewiki/index.php?title=CAMERA-MAN_Manual&amp;action=history"/>
		<updated>2026-06-06T10:11:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.0</generator>

	<entry>
		<id>https://3dfxdev.net/edgewiki/index.php?title=CAMERA-MAN_Manual&amp;diff=662&amp;oldid=prev</id>
		<title>Corbin: Created Skeletal Overview for Camera-Man</title>
		<link rel="alternate" type="text/html" href="https://3dfxdev.net/edgewiki/index.php?title=CAMERA-MAN_Manual&amp;diff=662&amp;oldid=prev"/>
				<updated>2017-05-17T01:46:32Z</updated>
		
		<summary type="html">&lt;p&gt;Created Skeletal Overview for Camera-Man&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==OVERVIEW==&lt;br /&gt;
Camera-Man is a new scripting language which has been developed especially for 3DGE. At the moment, 3DGE uses this to define custom cameras, though [[COAL]]. This manual is designed to get you up-to-speed on all of the functions that CAMERA-MAN provides.&amp;lt;blockquote&amp;gt;The standard camera scripts for creating these are both saved *and* loaded in: &amp;lt;code&amp;gt;doom_ddf/cameras/*.camdat&amp;lt;/code&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Camera-Man files can *only* be used if using the PAK or PK3 filesystem (or external files in doom_ddf/cameras). &amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corbin</name></author>	</entry>

	</feed>