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		<id>https://3dfxdev.net/edgewiki/index.php?title=Doom_Legacy&amp;diff=186</id>
		<title>Doom Legacy</title>
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				<updated>2014-10-27T08:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;98.239.124.154: &lt;/p&gt;
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&lt;div&gt;{{InfoboxSourcePort&lt;br /&gt;
|title = Doom Legacy&lt;br /&gt;
|developer = [[Denis Fabrice (faB)|faB]], [[Thierry Van Elsuwé (Hurdler)|Hurdler]], [[Boris Pereira]], [[Wesley Johnson]]&lt;br /&gt;
|baseparent = [[DOSDoom|DOSDoom v0.2]]&lt;br /&gt;
|logo = [[File:Doomlegacylogo.jpg]]&lt;br /&gt;
|programming language = [[Wikipedia:C (Programming Language)|C]]&lt;br /&gt;
|status = Active&lt;br /&gt;
|platform = Cross-Platform&lt;br /&gt;
|license = {{GPL||2+}}&lt;br /&gt;
|website = [http://doomlegacy.sourceforge.net/ doomlegacy.sourceforge.net]&lt;br /&gt;
|ircchannel = [irc://irc.freenode.net/legacy Freenode #legacy]&lt;br /&gt;
|repotype = Subversion&lt;br /&gt;
|repourl = [svn://svn.code.sf.net/p/doomlegacy/svn/ SourceForge]&lt;br /&gt;
}}{{DoomWiki}}{{LegacySite}}'''Doom Legacy''' is a [[source port]] available for DOS, Win32, Linux, OS/2 and MacOS, originally written by [[Boris Pereira]] and [[Denis Fabrice (faB)|Denis &amp;quot;faB&amp;quot; Fabris]], now maintained by [[Thierry Van Elsuwé (Hurdler)|Thierry &amp;quot;Hurdler&amp;quot; Van Elsuwé]], with a supporting cast of 40 contributors.&lt;br /&gt;
&lt;br /&gt;
Legacy was originally written as a fork of an early [[DOSDoom]] version introducing [[free look|mouse-look]], [[jump]]ing, a [[console]], 32 player deathmatch, skins and a native win32 mode. The [[console]] in its entirety was taken from [[Quake]] 1.01, a leaked version of [[Quake]] about one to two years before it was GPLed. Fabris developed a glide front-end, one of the first hardware-accelerated renderers. Hurdler was originally introduced to develop GL support, however as time went by, Hurdler increasingly maintained the project. Fabris has now moved on to pastures new, with Boris making an occasional appearance.&lt;br /&gt;
&lt;br /&gt;
[[Boom]] compatibility was introduced later by [[Stephen McGranahan (SoM)|Stephen &amp;quot;SoM&amp;quot; McGranahan]], who also introduced Heretic support by merging in code from [[Heretic]]/[[Hexen]]; and [[FraggleScript]] from the port [[SMMU]]. SoM also developed some novel modifications, including several varieties of [[3D floor]]s and deep water before settling on the current implementation.&lt;br /&gt;
&lt;br /&gt;
SDL is the primary graphics interface, but still has working X11 interface, and older MacOS, OS2, and DOS interfaces are still present.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* TCP/IP [[multiplayer]] networking (including a master server for Internet game searches)&lt;br /&gt;
* Nearly complete [[Boom]] and [[Heretic]] support&lt;br /&gt;
* [[Wikipedia:OpenGL | OpenGL]] and software rendering (8, 15, 16, 24, 32 bit and native RGB), windowed and fullscreen&lt;br /&gt;
* Higher resolutions&lt;br /&gt;
* DirectSound 3D&lt;br /&gt;
* Console with support for key bindings (Quake-style bindings)&lt;br /&gt;
* [[FraggleScript]] for scripting&lt;br /&gt;
* [[3D floor]]s, water (swim, fog, color), and coloured lighting&lt;br /&gt;
* Boom colormaps used in OpenGL mode&lt;br /&gt;
* [[Free look]] and [[crosshair]]s&lt;br /&gt;
* [[Jump]]ing&lt;br /&gt;
* 32 Players (including support for custom skins)&lt;br /&gt;
* Supports Linux, MacOS and Windows and others&lt;br /&gt;
* 2 player [[splitscreen]] [[co-op]] or [[deathmatch]]&lt;br /&gt;
* Ability to play Audio CDs during play&lt;br /&gt;
* Chex game support, blocking Doom graphics&lt;br /&gt;
* Savegame directories with 99 savegames per directory. Savegames record PWAD and command line information.&lt;br /&gt;
* DEH [[Dehacked]] (and BEX in alpha4)&lt;br /&gt;
* New parameterized Fog linedef in Alpha4&lt;br /&gt;
* Simple Launcher invoked when started without command line parameters (alpha5) to allow starting from icon or menu.&lt;br /&gt;
* Advanced game and display modifications enabled in menus&lt;br /&gt;
&lt;br /&gt;
==Recent release history==&lt;br /&gt;
* 2003: Legacy 2.0, started a re-write in C++. This is designed to improve the tolerance of the code base to new features.  Has Hexen support.&lt;br /&gt;
* 2009: Legacy 1.44, renewed life in the C code path. Updates and bug fixes to most known problems, with more than 250 patches in 2009-2011 (Rev 778, Rev 845). Actively maintained, current bug reporting and SVN repository on SourceForge.&lt;br /&gt;
* 2012: Legacy 1.44 alpha4 (Rev 999)(2012-12-23) on DoomLegacy home page.&lt;br /&gt;
* 2014: Currently available as Legacy 1.44 alpha5 (Rev 1089)(2014-2-16) on DoomLegacy home page.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Doom Legacy was the first source port to implement a software water effect, complete with transparency and one-dimensional column warping. Due to the focus on OpenGL rendering, it was unfinished in Doom Legacy and removed in a later release. The Sonic Robo Blast 2 TC re-implemented this feature with two-dimensional warping effects. The inspiration for this effect came from the Amiga game Alien Breed 3D.&lt;br /&gt;
&lt;br /&gt;
It is accessible in its original form in version 1.28 by typing &amp;quot;dev_water&amp;quot; into the console.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Legacy (IRC channel)|#legacy]], the IRC channel&lt;br /&gt;
*[[ReMooD]] a modification of '''Doom Legacy'''&lt;br /&gt;
*[[PSP Legacy]] A port for the Sony PlayStation Portable&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://doomlegacy.sourceforge.net/ Doom Legacy home page]&lt;br /&gt;
*[http://sourceforge.net/projects/doomlegacy SourceForge site]&lt;br /&gt;
*[irc://irc.freenode.net/legacy #legacy IRC Channel]&lt;br /&gt;
*[http://forums.newdoom.com/forumdisplay.php?f=56&amp;amp;referrerid=170 Legacy Forum]&lt;br /&gt;
*[http://legacywiki.net Legacy Wiki]&lt;br /&gt;
*[http://www.doomworld.com/mailbag/092998.shtml discussion] about non-hardware accelerated dynamic lighting in a [[Doomworld]] mailbag, 1998-09-29&lt;br /&gt;
&lt;br /&gt;
[[Category:Source ports]]&lt;/div&gt;</summary>
		<author><name>98.239.124.154</name></author>	</entry>

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