Difference between revisions of "System Requirements"

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m (Removal of WindowsXP support.)
 
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{| class="wikitable" border="0" width="90%" style="background:#f9f9f9; border: 1px solid #aaa;" cellpadding="10"
 
{| class="wikitable" border="0" width="90%" style="background:#f9f9f9; border: 1px solid #aaa;" cellpadding="10"
 
! width="45%" |[[File:WindowsIcon.png|40px|Windows&reg; Logo 2002]] <b>Microsoft&reg; Windows&reg;</b>
 
! width="45%" |[[File:WindowsIcon.png|40px|Windows&reg; Logo 2002]] <b>Microsoft&reg; Windows&reg;</b>
----<i>Windows&reg; XP Service Pack 3 and higher (Windows&reg; Vista/7+ is highly recommended)</i>
+
----<i>Windows&reg; Vista or higher (Windows&reg; 10 is highly recommended)</i>
 +
''(note: Windows XP support is currently deprecated in the latest devbuilds!)''
 
|}
 
|}
* '''2 GHz Dual-Core CPU''' or faster ('''Quad-Core is strongly recommended for modern 3DGE mods''').
+
* '''2 GHz Dual-Core CPU''' or faster ('''Quad-Core is strongly recommended for modern EDGE mods''').
 
** '''Your CPU must be SSE2 capable''' to run 3DGE 2.0 or higher! See [[wikipedia:SSE2#CPU_support|Supported CPUS]] on Wikipedia.
 
** '''Your CPU must be SSE2 capable''' to run 3DGE 2.0 or higher! See [[wikipedia:SSE2#CPU_support|Supported CPUS]] on Wikipedia.
 
*** '''If you use Windows 8 and above''', your CPU is automatically SSE2 compatible.
 
*** '''If you use Windows 8 and above''', your CPU is automatically SSE2 compatible.
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* '''2GB RAM''' (''1GB minimum.'' '''For ''Windows Vista'' and up,''' '''8GB or more is ''strongly recommended''''').
 
* '''2GB RAM''' (''1GB minimum.'' '''For ''Windows Vista'' and up,''' '''8GB or more is ''strongly recommended''''').
 
* '''Hardware accelerated 3D card''' with [[wikipedia:OpenGL|OpenGL]] drivers:
 
* '''Hardware accelerated 3D card''' with [[wikipedia:OpenGL|OpenGL]] drivers:
     * ''At least'' a Radeon HD or Geforce '''NV40 6 series''' class with '''512MB''' or higher is recommended.
+
     * ''At least'' a Radeon HD or Geforce '''NV40 6 series''' class with '''1GB of RAM''' or higher is recommended.
 
     * For OpenGL3 mode, you need a card that supports '''Shader Model 3.0''' (recommended).
 
     * For OpenGL3 mode, you need a card that supports '''Shader Model 3.0''' (recommended).
 
* '''''Windows Vista and higher (Windows 7/8/10 verified)''', 32-bit or 64-bit, '''is required.'''''
 
* '''''Windows Vista and higher (Windows 7/8/10 verified)''', 32-bit or 64-bit, '''is required.'''''
** '''Windows XP SP3''' is the lowest Windows version to be supported (in the DevBuilds). '''Please be aware:'''      <code>'''3DGE 2.1.0 and above no longer works with Windows 2000 and below'''</code>. You can, however, build a version that supports those older operating systems yourself by compiling using the Windows Makefile with GCC, called makefile.xming. <code>Windows binaries of 3DGE are normally compiled with Visual Studio 2015.</code>
+
** '''Windows XP SP3''' is the lowest Windows version to be supported (in versions prior to 2.1.0). '''Please be aware:'''      <code>'''3DGE 2.1.0 and above no longer works with Windows 2000 and below'''</code>. You can, however, build a version that supports those older operating systems yourself by compiling using the Windows Makefile with GCC, called makefile.xming. <code>Windows binaries of 3DGE are normally compiled with Visual Studio 2019.</code>
* ''[https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual Studio 2015 C++ Runtimes]'' are '''required to be installed''' - x86 or x64, depending on your CPU type.  
+
* ''[https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual Studio 2015/2017/2019 C++ Runtimes]'' are '''required to be installed''' - x86 or x64, depending on your CPU type.  
** '''Windows XP SP3 users:''' alongside the run-times that need installation, additional DLLs to start 3DGE under this OS can be downloaded from the 3DGE website, as they are ''not included'' in the release/devbuild packages.
+
** '''Windows XP SP3 users: compatibility will be dropped in 2.1.0-Final'''. We will no longer offer support.
  
 
*  For Linux:
 
*  For Linux:
     SDL (Simple DirectMedia Layer) version 2.0.3.
+
     SDL (Simple DirectMedia Layer) version 2.0.10.
 
     glibc 2.
 
     glibc 2.
  

Latest revision as of 10:32, 12 February 2020

Please be aware that, for all Operating Systems, you *must* have a valid IWAD to run the engine!
Windows® Logo 2002 Microsoft® Windows®
Windows® Vista or higher (Windows® 10 is highly recommended)
(note: Windows XP support is currently deprecated in the latest devbuilds!)
  • 2 GHz Dual-Core CPU or faster (Quad-Core is strongly recommended for modern EDGE mods).
    • Your CPU must be SSE2 capable to run 3DGE 2.0 or higher! See Supported CPUS on Wikipedia.
      • If you use Windows 8 and above, your CPU is automatically SSE2 compatible.
  • 2GB RAM (1GB minimum. For Windows Vista and up, 8GB or more is strongly recommended).
  • Hardware accelerated 3D card with OpenGL drivers:
   * At least a Radeon HD or Geforce NV40 6 series class with 1GB of RAM or higher is recommended.
   * For OpenGL3 mode, you need a card that supports Shader Model 3.0 (recommended).
  • Windows Vista and higher (Windows 7/8/10 verified), 32-bit or 64-bit, is required.
    • Windows XP SP3 is the lowest Windows version to be supported (in versions prior to 2.1.0). Please be aware: 3DGE 2.1.0 and above no longer works with Windows 2000 and below. You can, however, build a version that supports those older operating systems yourself by compiling using the Windows Makefile with GCC, called makefile.xming. Windows binaries of 3DGE are normally compiled with Visual Studio 2019.
  • Visual Studio 2015/2017/2019 C++ Runtimes are required to be installed - x86 or x64, depending on your CPU type.
    • Windows XP SP3 users: compatibility will be dropped in 2.1.0-Final. We will no longer offer support.
  • For Linux:
   SDL (Simple DirectMedia Layer) version 2.0.10.
   glibc 2.
  • For MacOSX:
   TO-DO (WIP)
  • For Dreamcast:
   * Console manufactured before the year 2000 to play burned media.
   * Alternatively, an emulator.
   * VMU with (X) Free Blocks to save game data.