Difference between revisions of "Next version"
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* PolyObjects (available in the latest devbuilds, more types will be supported in the future) | * PolyObjects (available in the latest devbuilds, more types will be supported in the future) | ||
* Normal/Spec/Brightmap support on textures | * Normal/Spec/Brightmap support on textures | ||
− | * | + | * Rise of the Triad support (ROTT_*) |
* Dynamic Planar Shadow System for Dynamic Lights (Models only) | * Dynamic Planar Shadow System for Dynamic Lights (Models only) | ||
− | |||
* Quake 3: Arena-style shader-based sky system | * Quake 3: Arena-style shader-based sky system | ||
* Better BOOM Compatibility | * Better BOOM Compatibility | ||
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* TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time. | * TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time. | ||
* SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc. | * SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc. | ||
− | |||
* New Input system, for split-screen controls | * New Input system, for split-screen controls | ||
− | |||
* Wolfenstein 3D support (WLF_*) | * Wolfenstein 3D support (WLF_*) | ||
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* DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc) | * DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc) | ||
− | * | + | * IWAD Selection Dialogue Box (like ZDoom) |
* Blake Stone support (BLK_*) | * Blake Stone support (BLK_*) | ||
* Strife IWAD | * Strife IWAD | ||
* Completed Heretic support, including an Inventory system | * Completed Heretic support, including an Inventory system | ||
* True Networking, for internet play | * True Networking, for internet play |
Latest revision as of 09:12, 19 September 2018
Development RoadMap
The features listed as In-Progress are features tied into the engine currently, which need to be finished up.
In-Progress
- PolyObjects (available in the latest devbuilds, more types will be supported in the future)
- Normal/Spec/Brightmap support on textures
- Rise of the Triad support (ROTT_*)
- Dynamic Planar Shadow System for Dynamic Lights (Models only)
- Quake 3: Arena-style shader-based sky system
- Better BOOM Compatibility
- Decals on all surfaces
- TERRAIN.DDF: new DDF type for floors, that can do all sorts of neat things according to what flat name is being accessed at the current time.
- SPRITES.DDF: new DDF type for plain sprites, to control things like Offsets, Brightmaps, etc.
- New Input system, for split-screen controls
- Wolfenstein 3D support (WLF_*)
FUTURE
Future features are features that are not yet tied into the engine, but support will be coming soon for them.
- DECALS.DDF: new DDF type for wall decals (bullet holes) and floor decals (splats, explosions, etc)
- IWAD Selection Dialogue Box (like ZDoom)
- Blake Stone support (BLK_*)
- Strife IWAD
- Completed Heretic support, including an Inventory system
- True Networking, for internet play